Axis & Allies is a 1998 computer wargame closely based on the Axis and Allies: Classic board game. Players take control of one of five world powers at the start of 1942 in WW2, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). And, where Risk uses simple world domination as its basis, Axis & Allies focuses on World War II. One of the main differences is that while there are five nations-Russia, Germany, England, Japan, and the United States-there are only two sides, the eponymous Axis and Allies. Controlling one nation allows you access only to that nation's armies. Axis and Allies is an old strategy game set in Europe, developed by Wargaming West and released by Atari in 1998. Axis and Allies is currently abandonware and runs on Windows XP/98/95. Axis and Allies was turn-based strategy. It's available for download. Download 1998 Hasbro Axis and Allies CD-ROM Game. This topic has been deleted. Only users with topic management privileges can see it. Kurt3892 '10 last edited. This is the full game that will play from your hard drive without the need of the CD-ROM. It has the 6.0 patch included so no need to download seperate patches anymore. Axis & Allies, the boardgame, is an abstract take on the Second World War. As with the original, this PC version starts up in 1942, shortly after the U.S. Has entered the war. There are five players divided into two sides: the U.S., England, and Soviet Union as the Allies, and Germany and Japan as the Axis. NOTE: The purpose of this download is for legitimate past owners of the 1998 Axis and Allies CD-ROM whose CD has become lost or unusable/unreadable. Installing this without ever owning the orginal CD-ROM may constitute a violation of Hasbro's copyrights and should not be done. Thanks, kurt3892.
Axis & Allies, the boardgame, is an abstract take on the Second World War. As with the original, this PC version starts up in 1942, shortly after the U.S. has entered the war. There are five players divided into two sides: the U.S., England, and Soviet Union as the Allies, and Germany and Japan as the Axis. In the single player game you can control all the countries on one side or just take one and rely on the computer to back you up (good luck). As Panzer General is to tactical combat with its fun and fast play, Axis & Allies is its counterpart with grand strategic operations.
The game’s presentation is bold, colorful and in keeping with the boardgame. The unit pieces have been given the look of miniatures. Black and white period footage as well as animated scenes highlight world and combat events. The sound effects of exploding shells, diving planes and rushing tanks are delivered on cue. A nice touch is a newspaper style recap at the end of each round that tracks each nation’s progress through the game.
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There are critical oversights, however. Carriers that engage in naval combat, for example, may not be able to land planes later in the turn. AI controlled planes inexplicably park in an ocean zone and sit there for the rest of the game. The U.S. and Japan will frequently purchase large numbers of submarines that are never placed into play. Rockets developed through weapons research may not be placed in territories with AA guns. Crashes are also very frequent in multiplayer, as if the entire code is bug-ridden.
Overall, the game is an admiral representation of the tabletop version, but is all the same too buggy and rushed to be fully enjoyed by veterans, and at the same time too complex for most casual strategy fans.
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System Requirements: Pentium 166 MHz, 16 MB RAM, Win95
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Axis & Allies is a 1998 computer wargame closely based on the Axis and Allies: Classic board game.
Players take control of one of five world powers at the start of 1942 in WW2, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). Victory conditions are set at the start of the game: complete world domination, the capture of enemy capitals, or reaching a set level of economic power by the Axis.
The game is turn-based, with the USSR turn first, and the USA turn last. Each power's turn of the game is broken into several phases. First is the research phase, where IPCs (a representation of industrial power) can be gambled in an attempt to develop advanced technology, such as jet engines or rockets. The remaining IPCs are then used to buy troops in the purchase phase. Troops are then moved in the combat move phase, and battles resolved in the combat phase. Non-combative moves are then performed in the non-combat move phase, new units are then placed at the powers' factories & IPCs for all territories the power now controls are collected in the place units/collect income phase and the powers' turn ends.
A second edition of the game was released in 1999 titled Axis & Allies: Iron Blitz. It added a function to allow the third edition rules of the game as well as new features such as allowing a submarine to submerge instead of withdrawal and having multiple AA guns occupy the same territory. In addition, it included many alternate scenarios, providing for events that ranged from a Western Allied-Soviet war after World War II (Allies: UK/US vs Axis: Soviet Union/(Communist) Germany), to the Molotov-Ribbentrop Pact being made into a formal alliance, which turns Japan into the Allies (Allies: UK/US/Japan vs Soviet-German Axis.) And, of course, there is the default scenario from the board game (Allies: UK/US/Soviet vs Germany/Japan.)
Gameplay[edit]
Each power has a turn of 5 steps during each round of play. Each of the 5 powers will have a turn in a complete round of play. A full round of play consists of: USSR, Germany, United Kingdom, Japan, and United States. If one power's armed forces are completely destroyed, that nation is removed from play and gameplay skips that power's turn. Example: United Kingdom destroys all of Germany's armed forces. The play now follows: USSR, United Kingdom, Japan and USA. However, if Germany's ally Japan liberates Germany's capital and later Germany can produce new units, then Germany's turn is now restored as it was at the start of the game.
IPCs otherwise known as Industrial Production Certificates, is the only currency in the game. IPCs are used to buy land units, sea units or air units. Each power collect IPCs at the end of their turn. IPCs are collected for every territory under the player's control that has an IPC value at the end of each turn.
Classic Axis And Allies DownloadVictory[edit]
Allies: Historical victory of capturing both Axis capitals. Total victory means that both Japan and Germany are captured and none of the Allied capitals are captured by the Axis.
Axis: One of 2 conditions are met.
Total Victory: Axis capturing 2 of the 3 Allied capitals and none of the Axis capitals are captured by the Allies.
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IPC Victory: When the combined IPCs controlled by both Japan and Germany reach 84 at the end of a complete round of play.
![]() Reception[edit]
Axis & Allies was a commercial success, with sales of roughly 300,000 copies by February 1999, after its release in September of the previous year.[6] It reached 350,000 in sales by June. At the time, Computer Gaming World's editors wrote that 'Panzer General's record as the best-selling computer wargame is in jeopardy' thanks to the success of Axis & Allies.[7]
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Axis & Allies was a runner-up for Computer Games Strategy Plus's 1998 'Wargame of the Year' award, which ultimately went to The Operational Art of War. The editors noted the game's 'mass-market appeal'.[8]
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See also[edit]References[edit]
External links[edit]
Download Axis And Allies 1998 Full Game
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